Oculus Go
As the head of product design for the Oculus Go, Caitlin Kalinowski played a pivotal role in shaping the vision and execution of this groundbreaking VR device. Her focus was on creating a product that not only delivered a high-quality virtual reality experience but also made it accessible to a broader audience through thoughtful design and affordability.
Video: Facebook, Inc. Introducing the Oculus Go
Caitlin’s leadership in product design ensured that the Oculus Go was sleek, lightweight, and comfortable for extended use. She and her team prioritized user experience, optimizing the ergonomics of the headset to fit a wide range of users. Under her direction, the design of the Go’s Fresnel lenses significantly improved visual clarity and reduced motion sickness, key factors in making VR more approachable for first-time users.
VR for the Masses
Her work also extended to the intuitive design of the wireless controller, which allowed users to interact seamlessly with the virtual environment, further enhancing the accessibility of the device. Caitlin’s emphasis on simplicity and performance ensured that the Oculus Go became a milestone in consumer VR, opening up new possibilities for people to explore virtual reality without the complexity of traditional systems.