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Oculus Rift

Caitlin Kalinowski and her team of 35 mechanical engineers delivered the Oculus Rift, the world’s first consumer VR device, setting a new standard for immersive virtual reality. The Rift featured two Pentile OLED displays with a resolution of 1080×1200 per eye, a smooth 90 Hz refresh rate, and a 110° field of view, providing users with stunning visuals and a deeply engaging VR experience.

Video: Facebook, Inc. Introducing the Oculus Rift

Technical lead for the MacBook Air.

The MacBook Air is a line of laptop computers developed and manufactured by Apple Inc. It consists of a full-size keyboard, a machined aluminum case, and a thin, light structure.

Technical Lead

The Rift’s adjustable lenses, moved via a slider, accommodated a wide range of interpupillary distances, ensuring comfort and optimal visuals for all users. Its multiple facial interfaces allowed for flexibility in fit, making the headset suitable for users with different facial shapes and those wearing glasses.

Pioneering Consumer VR

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Integrated into the Rift were user-replaceable headphones, delivering real-time 3D audio developed with technology licensed from RealSpace 3D Audio by Visisonics. These headphones offered rich, immersive soundscapes, further enhancing the VR experience, with aftermarket options from brands like JBL available for customization.

Breakthrough Innovation

The Rift’s groundbreaking Constellation tracking system provided low-latency, sub-millimeter accuracy for both rotational and positional tracking. This external infrared tracking system allowed for seamless six-degrees-of-freedom (6DOF) movement, enabling users to interact fluidly within virtual environments.
 

Under Caitlin Kalinowski’s leadership, the Oculus Rift became a cornerstone in the evolution of virtual reality, combining cutting-edge technology with a focus on user experience and comfort.

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